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Call of Duty: Black Ops 4 Wiki Guide
Gauntlet Mode
Launched as part of January's 1.11 Update, Gauntlet is the all-new mode to hit Black Ops 4 Zombies.
What is Gauntlet Mode
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Described as a round-based challenge mode, Gauntlet follows the classic Zombies rule-set and features a total of 30 different rounds that players must complete.
Upon completing these challenges, players will be rewarded with a medal and a unique calling card every 10 rounds during their first play through.
Should the player fail a challenge or go down while participating, they will not only receive a strike, but the round will also reset. After receiving a total of three strikes, the game will end.
It is worth mentioning that the Gauntlet Challenges will remain the same every game, however, it's said that certain rules may change depending on the round. Challenges are also time-based, making speed running highly desirable.
What Are Hard Mode Gauntlets?
Thought Zombie Gauntlets weren't challenging enough? Try your hand at the all new Hard Mode Gauntlets that are set to challenge even the most skilled Zombies players. At the time of release, Hard Mode Gauntlets are only available on PS4. Those lucky enough to complete the challenges will be rewarded with 2X Nebulium Plasma, as well as exclusive Hard Mode Medals and Calling Cards.
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Every Gauntlet Challenge in Black Ops 4
Listed below is the complete list of Gauntlet Challenges for Black Ops 4.
Quick Links:
- Unsinkable Challenge List
- Veni, Vidi, Zombie! Challenge List
- Death-Con Five (Classified) Gauntlet Challenge List
- Hellcatraz (Blood of the Dead) Gauntlet Challenge List
- Super Blood Wolf Mood (Dead of the Night) Gauntlet Challenge List
- Labours of Hercules (Ancient Evil) Gauntlet Challenge List
- Hard Mode Unsinkable Gauntlet Challenges List
Normal Gauntlet Challenges
Unsinkable Challenge List
Seen below is the complete list of challenges for Unsinkable:
- Round 1: Survive the Round without taking damage
- Round 2: Kill Zombies with equipment only
- Round 3: Use melee only
- Round 4: Survive the round with at least one perk active
- Round 5: Use the Essex Model 07 Lever Action Rifle only
- Round 6: Activate the Sentinel Artifact
- Round 7: Possess the Shield at the End of the Round
- Round 8: All Buys are disabled
- Round 9: Obtain a weapon from the mystery box
- Round 10: Defend the Cargo Hold while flooded
- Round 11: Open all doors in the map
- Round 12: Survive a wave of crawling dead
- Round 13: Possess a re-packed weapon by the end of the round
- Round 14: Complete the round with Zero Perks
- Round 15: Defend the Poop Deck
- Round 16: Use the Lever Action Rifle only
- Round 17: Kill Zombies with headshots only
- Round 18: Avoid all powerups
- Round 19: Damage to players causes point drain
- Round 20: Survive a Stoker onslaught in the engine room
- Round 21: Every player must possess a Level 3 Special Weapon
- Round 22: Kill Catalysts Zombies using the corresponding reactive alternate ammo type
- Round 23: Reset to your starting weapon
- Round 24: Replenish health drain with Zombie Kills
- Round 25: Defend the Forecastle with no special weapons
- Round 26: Complete the round before the timer runs out (Solo = two minutes)
- Round 27: Use only Lever Action Rifle
- Round 28: No HUD
- Round 29: Pack-A-Punch Weapons disabled
- Round 30: Defend the Grand Staircase from a ton of Zombies
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Veni, Vidi, Zombie! Challenge List
Seen below is the complete list of challenges for Veni, Vidi, Zombie:
- Round 1: What's the Point – Taking any damage drains all of your points
- Round 2: Speed Demons – Survive an onslaught of sprinters
- Round 3: Straight Shooter – Missed shots hurt
- Round 4: Ride shotgun – Use the MOG 12 shotgun only
- Round 5: Shielded – Possess the shield at the end of the round
- Round 6: Open Sesame – Open all doors
- Round 7: By the Horns – Shield attacks only
- Round 8: Creeper – Weapons and elixirs are only usable when crouched
- Round 9: IX lives – Sacrifice 9 gladiators on the Challenge Podium
- Round 10: Temple of Gloom – Defend the temple
- Round 11: Shoot from the Hip – Hip fire only
- Round 12: Slowpoke – Sprinting is disabled
- Round 13: Pack it in – Pack-a-punch two different weapons during the round
- Round 14: Board to Death – Earn 1,000 points from boarding openings
- Round 15: When in Rome – Defend the bath house
- Round 16: Perks of the job – Complete the round with 3 or more perks
- Round 17: Shotgun Wedding – Use the MOG 12 shotgun only
- Round 18: Heads Up – Kill zombies with headshots only
- Round 19: IX minutes of Hell – Survive for nine minutes
- Round 20: Coliseum Carnage – Defend the arena
- Round 21: You Made Your Point(s) – Damage to you causes points drain
- Round 22: Packing Heat – Possess two fully-packed weapons at the end of the round
- Round 23: Easy, Tiger – Survive the tiger offensive
- Round 24: Feeling trapped – Kill zombies with traps
- Round 25: Into the Pit – Defend the pit
- Round 26: Weapon Roulette – Your guns randomly swap and all buys are disabled
- Round 27: Give it Your Best Shot(gun) – Use the MOG 12 shotgun only
- Round 28: Perk-o-Late – End the round with all 4 perks
- Round 29: The Whole IX Yards – Reach each of the destinations in time
- Round 30: …in the room – Defeat the elephant
Death-Con Five (Classified) Gauntlet Challenge List
Seen below is the complete list of challenges for Death-Con Five:
- Round 1: Share the Health - Kill enemies to regenerate depleting health.
- Round 2: Slippery - Players can only attack or use elixirs while sliding.
- Round 3: Flag Protocol - Players can only attack or use elixirs when standing next to a flagpole.
- Round 4: Bursting With Excitement - Players can only use the RK 7 Garrison Pistol.
- Round 5: Tower Defense - Moving causes damage.
- Round 6: Power Trip - Activate the power before the end of this Hellhound round.
- Round 7: Eat and Run - All enemies are sprinting.
- Round 8: Special Forces - Kill 10 enemies with a special weapon this round.
- Round 9: Brittle - Complete the round with a limited number of hits across all players.
- Round 10: You've Been Served - Defend the Server room.
- Round 11: High Gas Prices - Standing in Nova 6 Gas reduces points.
- Round 12: Down The Rabbit Hole - Use 10 unique Teleporters during this round.
- Round 13: Bear A Grudge - Hunt down and open the Mystery Box 6 times this round (Firesale Disabled).
- Round 14: No Gen - No health regeneration.
- Round 15: Whole Hog - Defend the Procine Research Lab.
- Round 16: Bursting With Fear - Players can only use the RK 7 Garrison Pistol.
- Round 17: Walled In - Make 5 unique Wall Buys.
- Round 18: Shock and Awe - Get 55 trap kills and survive for 5:55.
- Round 19: Teleporter Tango - Teleport before your timer runs out or you start taking damage.
- Round 20: Time To Panic - Defend the Panic Room during this Nova 6 Crawler Round.
- Round 21: Anywhere but WTF? - Players randomly Teleport. Complete the round under the time limit.
- Round 22: Make It Rain - Take damage while you have over 5,000 points.
- Round 23: CQZ - Zombies can only be damaged in close quarters.
- Round 24: Double Trouble - Enemies do double damage.
- Round 25: Conference Call - Defend the Conference room before the timer expires.
- Round 26: On the Clock - Complete the round before the time expires.
- Round 27: Bursting Your Bubble - Players can only use the RK 7 Garrison Pistol.
- Round 28: Out Of Order - Teleporters and Elevators are disabled.
- Round 29: Nothing Special - Special weapons are disabled.
- Round 30: Doom Lake - Defend Groom Lake.
Hellcatraz (Blood of the Dead) Gauntlet Challenge List
In their mission to "secure a better tomorrow", Richtofen, Dempsey, Takeo, and Nikolai journey to a secret laboratory beneath the iconic Alcatraz, where they quickly realize that the future they sought to secure is now in serious jeopardy.
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Seen below is the complete list of challenges for Hellcatraz:
- Round 1: Sacred Ground - Do not allow any Zombies to enter Richtofen's lab.
- Round 2: Jump Shot - Player can only attack while jumping.
- Round 3: WTF - Movement controls are reversed.
- Round 4: Load of Nonsense - Weapons must be reloaded after every shot if ammo is available.
- Round 5: Fish In A Barrel - Use the Swordfish only.
- Round 6: Dead Eye - All weapons replaced - SDM ADS only.
- Round 7: Shut Your Trap - Kill Zombies with Traps only.
- Round 8: A.iming D.oes S.ting - ADS causes damage.
- Round 9: Helluva Appetite - At least one player must possess Hell's Retriever at the end of the round.
- Round 10: Rooftop Party - Defend the roof.
- Round 11: Zombies Noir - It's black and white.
- Round 12: Brain Soup - Get at least 20 Spoon kills by round end. Unrelated weapons are locked out.
- Round 13: Snooze You Lose - Sprint to avoid point drain. Slower movement drains points faster.
- Round 14: Total RePack - Possess a fully packed weapon at the end of the round.
- Round 15: Power Through - Defend the Power House
- Round 16: Shoot Mo'Zombies - Use the Mozu only.
- Round 17: Oh My Gat! - Forge the Magmagat during the round.
- Round 18: Sacrificial Packed - Sacrifice 2 weapons to the Pack-A-Punch Machine.
- Round 19: Japanese Horror - Survive the Terror.
- Round 20: Shower Showdown - Defend the Showers.
- Round 21: Prone To Regeneration - Health regeneration only works while prone.
- Round 22: Pointless - Points are reset to zero.
- Round 23: Unattached - Only kills via weapons without attachments are allowed.
- Round 24: Lockdown - All doors are sealed for the round.
- Round 25: Stand Firm - Defend the Infirmary.
- Round 26: Mobster - Use the MI927 only.
- Round 27: I'm Out! - All ammo is reset to zero.
- Round 28: Keep It Hot - Travel through Hell Holes before timer expires.
- Round 29: Who Let The Hounds Out? - Survive a Hellhound onslaught.
- Round 30: The Warden's Last Stand - Defend the Warden's House.
Super Blood Wolf Mood (Dead of the Night) Gauntlet Challenge List
When a party at an English mansion turns into an undead bloodbath, a phony physic, stage-show cowboy, retired general and bedeviled butler must fight for their lives.
Seen below is the complete list of challenges for Super Blood Wolf Moon:
- Round 1: Power Up! - Activate the Sentinel Artifact.
- Round 2: Hat Trick - Kill Zombies with 3 Unique Weapons.
- Round 3: Pool Party - Sink all the Billiard Balls.
- Round 4: Board Silly - All Boards Must be in Place at the End of the Round.
- Round 5: Piss Around - Use Unpacked Pistols Only.
- Round 6: Stay Down! Weapons Can Only be Used While Prone.
- Round 7: Unfriendly Dinner - Defend the Dining Room While Avoiding Friendly Fire.
- Round 8: BowDie -Bowie Knife Kills Only.
- Round 9: Be-Were - Survive the Werewolf Onslaught.
- Round 10: Corner Pocket - Defend the Billiard Room.
- Round 11: Ranger - Move Less Than 100m During the Round.
- Round 12: Packoshka - All Players Must Possess a Packed Koshka by the End of the Round.
- Round 13: Stake in the Ground - Get 25 Kills with the Stake Knife.
- Round 14: Muzzle Flesh - Zombies Only Appear When You are Shooting.
- Round 15: Green Thumb - Defend the Greenhouse Laboratory.
- Round 16: Tactical Error - Use Unpacked Tactical Rifles Only.
- Round 17: Debit or Credit? - Kills Drain Points. Damage and Death Points are Disabled for the Round.
- Round 18: Cross Eyed - At Least One Player Must Possess the Savage Impaler by the End of the Round.
- Round 19: Phantom Pain - Stay Close to the Ghost or Take Damage.
- Round 20: Put a Cork In It - Defend the Wine Cellar.
- Round 21: Perk Drunk - More Perks. More Blurry Vision.
- Round 22: Stock Crash - All Weapons Only Have One Ammo Clip.
- Round 23: Cursed - Vampire Bites Will Slowly Kill You.
- Round 24: Scope It Out - Use Unpacked Sniper Rifles Only.
- Round 25: Mousetrap - Defend the Mausoleum.
- Round 26: Re-Roll - Active Perks are Randomly Replaced. Perk Altars are Disabled for the Round.
- Round 27: Nosferatu - Survive the Nosferatu Onslaught.
- Round 28: Bankrupt - Have Less Than 1000 Points at the End of the Round.
- Round 29: Re-Possessed - Possess the Auger DMR and ICR-7 (Packed or Unpacked) by the End of the Round.
- Round 30: The Main Event - Defend the Main Hall.
Labours of Hercules (Ancient Evil) Gauntlet Challenge List
In the hidden heart of ancient Delphi, Scarlett, Diego, Bruno and Shaw must rescue the fabled Oracle. But who is the Undead Warlord standing in their way?
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Seen below is the complete list of challenges for Labours of Hercules:
- Round 1: Quick Kills - Melee Kill All Zombies within the Time Limit.
- Round 2: Turret Mode - Players are Locked in Place. Unless They are Downed.
- Round 3: Sub Par - Use Unpacked SMGs Only.
- Round 4: That's the Spear It - Get Required Number of Kills with the Apollo's Will Spear Throw.
- Round 5: Hot Day - Players Take Damage if Not Standing in Water.
- Round 6: Dark Side - End the Round in the Dark Side.
- Round 7: Loaded - End the Round with Guns and Equipment at Full Ammo.
- Round 8: Double Damage - Enemies Do Double Damage.
- Round 9: Half Speed - Players' Movement Speeds are Halved. Sprinting and Sliding are Disabled.
- Round 10: Apollo-gy Accepted - Defend the Temple of Apollo.
- Round 11: Handy - Possess a Redeemed Hand Weapon.
- Round 12: Shopaholic - Buy Something Every 20 Seconds.
- Round 13: Cat-aclysm - Survive a Catalyst Onslaught.
- Round 14: Assault on the Senses - Use Unpacked Assault Rifles Only.
- Round 15: The Big Show - Defend the Amphitheater.
- Round 16: Tribute - Each Player Myst Earn an Epic Tribute Reward. Current Tribute Level is Reset.
- Round 17: Spartoi Scramble - Defeat a Wave of Spartoi - No Headshot Kills Allowed.
- Round 18: Oracle's Boon - Only Weapons from Temple of Apollo Can Be Used. All Purchases Except Fast Travel are Disabled.
- Round 19: Stop Drop and Roll - Go Prone to Stop Random Damage.
- Round 20: Worldly - Defend the Center of the World.
- Round 21: Blindsided - Players are Randomly Blinded.
- Round 22: Make It Rain - Take Damage If You Have Over 5000 Points.
- Round 23: Trial of the Gods - Survive the Round.
- Round 24: Run Away! Run Away! - Kill All Zombies within the Time Limit. Zombies Will Run Away From Players.
- Round 25: Stoa-ic - Defend the Stoa of the Athenians.
- Round 26: Shots! Shots! Shots! - Weapon Fire Drains Points
- Round 27: Keep It Light - Use Unpacked LMG's Only
- Round 28: Farewell to Arms - Kill Zombies with 10 Different Weapons or Equipment.
- Round 29: Dinner and a Play - Go to the Amphitheater with a Redeemed or Exalted Hand and Act in the Play.
- Round 30: Hot Perse-uit - Defeat Perseus.
With more Gauntlet Challenges expected to release for each Zombies map, be sure to keep an eye on this page for all of the latest details and challenges.
Hard Mode Gauntlet Challenges
Hard Mode Unsinkable Gauntlet Challenges List
Seen below is the complete list of challenges for the Hard Mode Unsinkable Gauntlet:
- Round 1: Unsinkable - Avoid Taking Damage From Sprinting Zombies.
- Round 2: Well Equipped - Kill Sprinting Zombies with Equipment Only.
- Round 3: Shall We Dance Again? - Use Melee Attacks Only. Damage From Zombies Fails the Round.
- Round 4: Perk Up - Survive Round of Sprinting Zombies with At Least One Perk Active.
- Round 5: Never Say Lever Again. Use Essex Model 07 Only. Missed Shots Damage Players. Regen Disabled.
- Round 6: Artifacts of Life - Activate Sentinel Artifact and Finish the Round within Time Limit.
- Round 7: Shielded - Possess Shield at End of Round. Sprinting Zombies Do Double Damage.
- Round 8: Closed for Business - All Buys are Disabled. Weapon Fire Drains Points.
- Round 9: Obtain 2 Items From the Mystery Box. Players are Randomly Teleported.
- Round 10: Waterlogged - Defend Cargo Hold While Flooded. Friendly Fire Enabled. Perks Cause Blurred Vision.
- Round 11: Door Man - Open All Doors in the Map Within Time Limit. Then Complete the Round.
- Round 12: We Are the Crawling Dead! - Survive a Wave of Crawling Dead. Players Can Only Attack While Prone.
- Round 13: RePackaged - Possess Re-Packed Weapon at End of the Round. Points Drain the Slower You Move.
- Round 14: Allergic to Everything - Perks, Elixirs, Packed Weapons, Health Regen, Special Weapons, and HUD Are All Disabled.
- Round 15: So Pooped, I Can Barely Move - Defend the Poop Decked. Horizontal Movement Damages Players.
- Round 16: Lever Again Will I See You - Use the Essex Model 07 Only. Zombies Only Appear While Firing.
- Round 17: Head Games. No Aim - Kill Zombies with Headshots Only. ADS is Disabled.
- Round 18: This Close to Powerless - Avoid All Power Ups. Players Must Be Close to Damage Enemies.
- Round 19: Missing the Point(s) Even More - Damage to Players Causes Points Drain.
- Round 20: Engine Room Rumble - Survive Stokers in the Engine Room. Players are Randomly Blinded.
- Round 21: Level Headed - Get Level 3 Special Weapon. Regen and Weapons Only Work While Jumping or Sliding.
- Round 22: Feral Cat Fight - Kill Catalyst Zombies Using the Corresponding Reactive AAT. Zombies Do Double Damage.
- Round 23: Give Me a Hand Here - Survive the Round for the Given Time Before Getting Your Starting Weapons Back.
- Round 24: Unhealthy - Replenish Health Drain with Zombie Kills. Players Must End Round Inside Engine Room.
- Round 25: Fore-Low - Defend Forecastle with No Special Weapons. Health Drains Unless Player Crouches.
- Round 26: Extremely Fast And Incredibly Close - Complete Round Before Timer Runs Out. Players Must Be Close to Damage Enemies.
- Round 27: You'll Shoot Your Eye Out - Use the Essex Model 07 Only. ADS Hurts Players.
- Round 28: H.eads U.p D.eactivated - HUD, ADS, Equipment, Special Weapons, and Melee Attacks are All Disabled.
- Round 29: Unpacked After Traveling - Fast Travel Within Time Limit, Packed Weapons are Disabled, Sprinting Causes Damage.
- Round 30: !elaniF dnarG ehT - desreveR era slortnoC, tegraT dna rekcattA struH eriF yldneirF .esacriatS dnarG eht dnefeD
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